Seashell Studio

Factsheet

Developer:
Seashell Studio
Based in Querétaro, México

Release date:
Steam: Nov 4th 2022
Nintendo Switch: August 9th 2023
Xbox: August 9th 2023
Google Play: March 11th 2024

Platforms:
Steam
Nintendo Switch
Xbox
Google Play

Press / Business contact:
info@seashellstudio.mx

Social:
Facebook
Twitter
Instagram

Description

Running Fable is an online/offline multiplayer racing-strategy game for up to 10 players, in which each player must place items and traps strategically before battling against each other on vibrant fantastical levels. It presents a new take on the racing genre, adding a fresh item placement mechanic that enhances the experience from just going from point A to B, while keeping rounds fast-paced.

Features

Real-Time Item Placement

Strategically set items and traps all over the map. The other players won’t be able to see your placements until the race starts!

Race to the Trophy!

Run, jump, Dodge, fly, and *HARE* your way up to the trophy!

A take on the classic Hare and Tortoise Fable!

Choose between our two classic rivals, each of them with different skills.

Trophy Points + Trap Points = Round Score

Each item placement can drastically change the race track, choose between land, water, or air traps. You can even trick your rivals by hiding your traps beneath a bush… the possibilities are endless!

Character Customization

Each player can dress up their characters with a great variety of hats, outfits, and taunt animations… even between round within the online lobby!


Videos

Running Fable - Cinematic Trailer | Xbox YouTube

Sing-Along Gameplay Trailer | Nintendo Switch and Xbox YouTube

Launch Trailer | Steam YouTube

Gameplay Trailer | Steam YouTube


Images

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logo
logo

Awards & Recognition

  • "Official Selection" - Game Devs of Color, 2022
  • "Official Selection" - Nordic Game Discovery, 2021
  • "Semi Finalist" - Xsolla's XDC Contest for LATAM, 2021

Seashell's website
The official website for Running Fable is available at http:.


Developer Team

Rodrigo Cuadriello
Lead Game Designer, Online Developer, Animator

Miguel Silva
Art, Lead Level Design, Graphics Design

Alexis Colin
Consultant, QA

Israel Yépez
3D Modelling

David Avendaño
Programming

Iván Almanza
Programming

Daniel Cárdenas
Level Design, 3D Artist, Product Assistant

Carlos Degadillo
Music, Sound Design

Carlos López
Music, Sound Design

Jorge Delgadillo
Audio Production Assistant

Seashell Team, Miriam Melgoza, Daniela Sinco, Fernando Valencia, Lesly Chávez, Gildardo Hernández, Mariela Méndez
Quality Assurance


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks